Scatter Random Object to Location
This script used to scatter random objects in selected location. like replace locators, dummy objects, vertices, etc….
Route : Select an object opt click on modeling -> Select Same Polycont Objects.
Object List : “The list of objects that is going to scattered.”
Position List : “The list of positons like vertices, locators, other objects, etc….”
Duplication Mode : “The scattered object can be copy of the orginal or it can be instance.”
Rotation
Constrain Normal : “Object is going to align with the normal of any mesh that you select using the select button.”
X Y Z – Axis Weight : “The x,y,z value is used to tell which axis of the object is going to align with the normal of the given object. This only works with contrain normals”
X Y Z – Axis Min and Max : “The script will generate a random rotation between the min and max value of each axis and apply to scattered object rotation.”
Scale
“Attributes to set the random scaling values.”
Scaling Mode : “Type of scaling uniform or Non-uniform”
Uniform Min-Max : “Script generate a random value between the min and max value and apply to all scaling axis of the scattered object.”
X Y Z Scale Min-Max : “Script generate a random value between the min and max value of each axis and apply to the scattered object.”
Download Script : Click Here