Import Geobake Cache

Before giving discribtion for this script first I have to thank Mr.Alf Kraus who created this amazing plugin for caching animated objects in maya called GeoBake. This is a MEL script that developed to ease the usage of GeoBake plugin. This script will help you to import cache file inside and assign to the correct objects.


Notes :animation -> Import Geobake Cache. Select .info file generated using Export Geobake Cache Script. Click Import GeoBake Cache

Select GeoBake Cache Info file :Select .info file generated using Export Geobake Cache Script.

Cache Name :Helicopter.

Orginal Cache Path :The path where orginaly the cache is exported.

Cache Path :Current Cache Path.

Start Frame :Start Frame of the Cache.

End Frame :End Frame of the Cache.

Version :Type of cache.

Created Time :Time when the cache created.

Character Namespace :Common Namespace of the character when it exported.

Cached Objects :Cached Object Names.

Download Script : Click Here

Download Geobake Source Code: Click Here

Published by

Barish Chandran

Have got over 12 years of experience in Animation and VFX industry in Particle Effects, Lighting and Programming areas. I started my animation career as Dynamic FX artist and I have credit in more than 30 movie and CGI Series. Then started developing tools and programs for Animation. Now am working as Pipeline Software Developer Lead at MPC.

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